Is Interactive Realism the Future of Virtual Reality in the UK?

1 min read

Key Takeaways:

  • Kagenova is a ground-breaking startup based in Gomshall, Surrey, UK.
  • The company has developed a revolutionary platform for interactive realism to enhance virtual and mixed reality experiences.
  • By incorporating motion into VR, the platform helps lessen motion sickness, a significant obstacle to VR adoption.
  • Kagenova may herald a new era for Virtual Reality in the UK.

Is Interactive Realism the Future of Virtual Reality (VR) in the UK? To understand the potential, one needs to look no further than Gomshall, Surrey based startup Kagenova. This pioneering company is pushing the boundaries of what’s possible in the Virtual Reality world with its innovative interactive platform.

Kagenova, founded by Jason McEwen, Martin Ender and Mayeul d’Avezac, seeks to address some of the technical challenges stalling wider VR adoption. Their ingenious platform uses interactive realism, enhancing the virtual experience by incorporating motion, thereby reducing the motion sickness that has been a problematic aspect of previous VR systems.

So, what sets Kagenova apart in a seemingly crowded VR market? Firstly, the company has developed a proficiency in interactive realism, an element that simulates lifelike movements and scenarios that are vital for making users feel truly immersed in the virtual world. This technology is essential in reducing the incidence of VR-induced motion sickness, thereby making these systems more user-friendly.

Additionally, the flexibility of their platform to be used across various industries is an immense advantage. Whether it’s the video gaming industry, the military for training simulations, healthcare for medical training and pain management, or the education sector for interactive learning, Kagenova’s platform has vast potential.

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As we look toward the future of VR in the UK, it’s apparent that companies like Kagenova are central to this narrative. Their focus on user comfort solutions and applicability across various sectors signifies a shift towards a more global acceptance and growth of VR in the mainstream market.

As Kagenova continues to transform the VR landscape, we’re left with little doubt that interactive realism will play a significant part in the future of VR. It’s an exciting era for the industry, and Kagenova is worth watching. Stay up-to-date with Kagenova’s journey by following them on Twitter, or connect via LinkedIn. Visit their website to learn more about their work and vision for VR’s future.


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